OptionaladdAutomatically append the resulting node to the scene hierarchy. Defaults to true.
OptionalalbedoSolid base color value or hex string representation. Defaults to white.
OptionalalbedoMap containing surface color data, or file path.
OptionalaoIntensity multiplier of ambient occlusion shadows. Defaults to 1.0.
OptionalaoMap containing ambient occlusion details, or file path.
OptionalcolorSolid base color value.
OptionalcullCustom back-face/front-face/none culling mode selection.
OptionaldepthDepth check comparison function. Defaults to "less".
OptionaldepthToggle depth buffer writes. Defaults to true.
OptionaldoubleWhen true, disables face culling so back and front polygons are rendered.
OptionalemissiveSolid emissive color value or hex string representation. Defaults to black.
OptionalemissiveEmissive intensity multiplier (supports values > 1 for HDR emission). Defaults to 1.0.
OptionalemissiveMap containing emissive light data, or file path.
OptionalmaterialCustom Material or standard options.
OptionalmetallicSurface metallic conduction microfacet value. Defaults to 0.0.
OptionalmetallicMap detailing metallic coefficients, or file path.
OptionalnextSecondary material pass rendered immediately after this material.
OptionalnormalScaling factor applied to normal tangent values. Defaults to 1.0.
OptionalnormalTangent-space normal map detailing high-frequency surface folds, or file path.
OptionalopacitySurface opacity level (alpha). Automatically handles transparent rendering and depth buffer updates.
OptionalormMap containing packed Ambient Occlusion, Roughness, and Metallic (ORM) values, or file path.
OptionalpositionInitial position coordinates.
OptionalrotationInitial rotation coordinates in radians.
OptionalrotationInitial rotation coordinates in degrees.
OptionalroughnessSurface roughness microfacet scattering coefficient. Defaults to 0.5.
OptionalroughnessMap detailing roughness values, or file path.
OptionalscaleInitial scale coordinates.
OptionaltextureTexture applied to the mesh
OptionaltransparentIf true, the material supports alpha transparency during rendering blending passes.
Configuration options utilized when programmatically creating primitive shapes in the scene.