Count of draw commands executed.
Delta time in seconds since the last frame.
Estimated frames per second.
Total CPU frame calculation time in milliseconds.
Count of registered light sources in the scene.
Total registered mesh count in the scene graph.
Count of total hierarchical nodes in the scene graph.
Total accumulated elapsed time in seconds since start.
Count of processed polygon faces drawn this frame.
Count of processed vertex coordinates drawn this frame.
Count of active visible meshes sent to draw pipelines this frame.
Information describing rendering and profiling statistics computed for the active frame.