Underlying GPU vertex/index buffer geometry interface.
OptionalmaterialExplicit Material instance or configuration properties for StandardMaterial.
OptionalnextSecondary material pass rendered immediately after this material.
OptionalpositionInitial spatial position coordinate vector.
OptionalrotationInitial spatial Euler rotation vector in radians.
OptionalrotationInitial spatial Euler rotation vector in degrees.
OptionalscaleInitial spatial scale multiplier or component scale vector.
OptionaltextureLegacy shorthand option to load and assign a simple albedo texture.
Configuration options utilized during direct Mesh node instantiation.