OptionaladdAutomatically append the compiled mesh to the active scene graph. Defaults to true.
OptionalcullCustom culling specification. Defaults to normal back-face culling for triangles.
OptionalindicesIndex element buffer array. If omitted, sequential indices are auto-generated.
OptionalmaterialMaterial instance or configuration parameters.
OptionalpositionInitial spatial position coordinate vector.
OptionalrotationInitial spatial Euler rotation vector in radians.
OptionalrotationInitial spatial Euler rotation vector in degrees.
OptionalscaleInitial spatial scale multiplier or component scale vector.
OptionaltopologyGPU primitive assembly topology. Defaults to "triangle-list".
Raw vertex array containing sequence of attributes defined by format.
Ordering layout identifying attributes (e.g. ['position', 'normal', 'uv']).
Configuration options utilized during programmatic mesh construction via
Mesh.build().